Configure the new TinyMCE to have almost the same buttons as the old one.
Configure the new TinyMCE to have almost the same buttons as the old one.

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anchor.js
37 lines | 1.0 KiB | application/javascript | JavascriptLexer
tinyMCEPopup.requireLangPack();
var AnchorDialog = {
init : function(ed) {
var action, elm, f = document.forms[0];
this.editor = ed;
elm = ed.dom.getParent(ed.selection.getNode(), 'A,IMG');
v = ed.dom.getAttrib(elm, 'name');
if (v) {
this.action = 'update';
f.anchorName.value = v;
}
f.insert.value = ed.getLang(elm ? 'update' : 'insert');
},
update : function() {
var ed = this.editor;
tinyMCEPopup.restoreSelection();
if (this.action != 'update')
ed.selection.collapse(1);
// Webkit acts weird if empty inline element is inserted so we need to use a image instead
if (tinymce.isWebKit)
ed.execCommand('mceInsertContent', 0, ed.dom.createHTML('img', {mce_name : 'a', name : document.forms[0].anchorName.value, 'class' : 'mceItemAnchor'}));
else
ed.execCommand('mceInsertContent', 0, ed.dom.createHTML('a', {name : document.forms[0].anchorName.value, 'class' : 'mceItemAnchor'}, ''));
tinyMCEPopup.close();
}
};
tinyMCEPopup.onInit.add(AnchorDialog.init, AnchorDialog);